Overview
About the GTM
The GTM combines the multiple functions required for interfacing and communications in eSports tournaments into one simple-to-use device. It provides the interface for individual gamers, generates the internal team intercom mix, and allows full remote control by tournament engineers — all over a single PoE network cable.
The top panel contains three large level controls — GAME, TEAM, and ME — allowing each player to adjust their personal headphone mix in real time. A multicolour LED ring around each control indicates the current level position at a glance.
Separate device modes mean the GTM can also be used by Coaches, Referees, and Arena Announcers. A stripped-down variant with no top panel controls (GTM SI) is available for system integrators where player access must be restricted.
The Background Audio Guard facility reduces background noise by up to 40dB across 34 separate frequency bands, preventing unwanted arena noise from leaking into the team talk mix and eliminating any competitive advantage gained from overheard audio.
features
What the GTM Delivers
Top Panel Controls
- GAME — Stereo game audio level with LED ring indicator
- TEAM — Overall team comms channel level
- ME — Sidetone level of user's own voice in headphones
- Each control is also a push button for future functionality
Game Audio Sources (Rear Panel)
- S/PDIF — Stereo digital optical TOSLink input
- Aux In — Analogue stereo on 3.5mm jack socket
- USB — Stereo USB audio via USB-C connection
- Dante — Two single-channel sources from network
- HD-SDI (option) — De-embedded stereo from 4 pairs; signal looped through inline
Front Panel Connections
- 3.5mm TRRS — Headset input for standard gaming headsets; 2.5V or 5V bias selectable
- XLR Mic Input — Professional dynamic microphone; selectable 48V phantom power; 3-level compressor
- 6.35mm + 3.5mm outputs — Two independent headphone amplifiers in parallel
Team Intercom & Remote Control
- Internal Dante/AES67 mixer generates team group mix for up to 7 teams
- Full remote control and monitoring via Windows 11 GlenController app
- Individual game audio source selection lockable via rear panel
- Mic gain adjustable from rear panel; lockable to prevent player access
- Redundant dual network connections for failover support
Background Audio Guard
- Up to 40dB background noise reduction
- Separate gating across 34 frequency bands
- Prevents arena noise from entering the mic and team talk mix
- Eliminates competitive advantage from overheard audio
Specifications
Technical Specifications
Audio
Mic Input Gain Range
60 dBu
Phantom Power
48V
Equivalent Input Noise
–124 dBu (residual @ max gain, 150Ω)
Headphone Impedance
16 to 1000Ω (auto output level to match impedance)
Max Headphone Output
+14.5 dB into 600Ω
Headphone Connectors
6.35mm TRS + 3.5mm TRS (main); 3.5mm TRRS (headset)
Band Pass Filter
20Hz – 22kHz
Additional Game Sources
Stereo Aux, USB, Optical (TOSLink), Dante, 3G-SDI (option)
Network
Protocol
Dante with Broadway IC — Primary & Secondary
AES67
Compliant
SMPTE ST-2110-30
Compliant (via Dante Domain Manager)
Copper Ethernet
2 × Neutrik EtherCON connectors
Fibre Ethernet
Not available
Audio Sampling
48kHz
Transfer Rate
1000 Mbps
Resolution
24-bit
Power
PoE
IEEE 802.3af — Classification Class 0
Source
PoE network switch or midspan PoE injector
Physical
Dimensions (W×D×H)
135 × 162.5 × 76 mm
Weight
0.4 kg
Construction
All-aluminium, anodized and laser-etched, powder-coated sides
Environmental
Operating Temperature
0 to +50°C (32 to 122°F)
Storage Temperature
–20 to +70°C (–4 to 158°F)
Relative Humidity
0 to 95%, non-condensing
Included Items
Handbook
Available by download
Network Cable
2m Cat5 RJ45 plug / RJ45 plug cable